University Park: Gamifying sustainability
Project01

Platform that educates residents on sustainable practices and fosters a community around sustainability.

We had the opportunity to collaborate with the Sustainability Committee of University Park on a project aimed at promoting sustainable living practices among residents. The goal was to create a digital platform that fosters engagement, education, and action towards sustainability within the community.

Over a series of four design sprints, our team worked diligently to understand the needs of University Park residents, develop a comprehensive solution, and create a gamified user-friendly experience that promotes sustainable behaviors.

Overview03

Problem

How might we effectively encourage University Park residents to adopt and maintain sustainable living practices in their homes and daily lives, while fostering community engagement and collaboration?

Outcome

We designed a multifaceted digital platform that serves as a hub for sustainable living in University Park. The platform includes educational resources, a list of actionable sustainability practices, gamification elements, and administrative tools for the Sustainability Committee.

Info02

RoleProduct Designer
TimelineOct 2023 - May 2024
ToolsFigma,
TeamFatema Motiwala
Meghana Alla
Pooja Gajera
Rushenka Christopher
Resident User Onboarding
Completing a Practice and Gamification
Making a post on the community forum
Research and Analysis04

Understanding what sustainability means

We started from having no idea of sustainability for a town. In order to get a better understanding of sustainability we conducted

01

Market Research

We took the top down approach and researched everything under f sustainability umbrella in the world and then narrowed it down to UPark neighbors.

02

Expert Interviews

We couldn’t speak with our users yet so we spoke to SME’s and members of the neighboring Tacoma Park sustainability committee to get some inspiration.

Understanding Users05

Understanding the userbase

Based on the research and census data we tried to get a broad understanding of the user base and create initial personas.

01

Residents of University Park

They will be using the platform to assess their sustainability practices, understand their environmental impact, access information about sustainability initiatives, learn best practices for environmental conservation, and engage with the community on sustainability-related issues.

Residents of University Park
Green Team

02

Green Team

The Green Team or the Sustainability team of University Park. They are responsible for overseeing the implementation of sustainable practices in University Park. They use the platform to collect data, analyze sustainability metrics, and make informed decisions. They will also update and make changes to the portal

Information Architecture06

Laying down the skeleton of the app.

In order to determine the information architecture of the practices page we conducted a simple card sorting exercise with the residents of university park and some proxy users. We conducted this online and in person.

Crashr Primary LogoCrashr Primary Logo
Conceptual designs - Low Fi07

Low fidelity sketches, ideas & Crazy Eights

Building on research insights, we decided to develop an initial mockup of our online platform for the residents of university park. We sketched out how we thought the pages should look independently and what features they should have and then voted on the best ones.

Crashr Primary Logo
Conceptual designs - Mid Fi08

Mid fidelity designs & user flows

After some initial sketches, and voting on our favorite features based on our problem we created mid-fi wireframes to build out interactions and flows to test with users.

Crashr Primary Logo
Adding motivators09

Adding motivators & fun elements

Now that we had a list of features and a basic idea of how the page would look we were left with a big challenge. How to motivate residents to be sustainable?

01

Gamification

We wanted to use the "leveling up" dopamine trigger to motivate users to be more sustainable. Residents could earn cool badges and show them off on their Profile

02

Physical Rewards

We emphasized the need of physical rewards. Something like a plaque that residents could put on their front yard or town merch.

03

Continuous engagement

The town had to constantly have activities planned for the residents to keep them engaged. Constant engagnement is a form of motivation.

04

Community aspect

We added a community page for people to be able to share their progress and ask questions to their neighbours. Gamification along with the community aspect is a strong motivator.

University Park: Gamifying sustainability

Level up by earning points

University Park: Gamifying sustainability

Complete challenges and earn badges

Design System10

Building a consistent and scalable design system

Having 5 creative heads working on this project, this task was more challenging than we anticipated. We started out by creating a moodboard. Each of us then created our own version of a screen and we voted to pick a design theme. After lot of back and forth we were able to finalize our design system

Hello
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User testing11

Usability testing findings

We tested out the designs with 7 residents of University Park. We were looking to test the clarity, completion and comprehension of the different features we made.

01

Unclear motive of the application

There was no clear explanation of the motive behind tha application and how user's could earn points and progress.

02

Practices IA was not clear

There was a lot of confusion between "Habitat and Biodiversity" and "Garden Management"

03

Profile Page could be better organized

Profile page could be better organized to show the current progress of the user towards ongoing practices, and badges.

04

Mixed emotions on gamification

Some people felt that there was too much gamification. Almost felt like a childrens app.

05

Point split up for badges was not clear

There was a lot of confusion on the points split up for badges and Town challenges.

Iterations

Based on the feed back we made some changes.

01

Added an "Our Mission" section on the home page and an elaborate onboarding flow.

02

Updated the Practices IA and made it more understandable.

03

Overall simplified the visual design information breakdown to make the content more easier to consume

High Fidelity - designs12

Final Designs

After incorporating the user testing feedback we got our high fidelity screens ready for handoff.

Open on desktop to view figma prototype

Admin13

Providing key resident insights

The admin side homepage showed some key usage insights. This page provides high level overview for all the residents of Upark and the admins could delve deep into the activity of a single household as well

University Park: Gamifying sustainability
Editing resident portal pages

Our admin users were not technologically advanced, so we wanted to keep the screens as simple as possible. We decided to take the WYSIWYG approach for editing all the key pages on the website.

University Park: Gamifying sustainability
Learnings14

My key learnings while empowering sustainable communities

The project successfully delivered a multifaceted digital platform that serves as a hub for sustainable living in University Park. The platform includes educational resources, a comprehensive list of actionable sustainability practices, gamification elements to encourage engagement, and administrative tools for the Sustainability Committee.

01

Balancing Gamification and Seriousness

Balancing gamification with education and community aspects was key. While gamification drove engagement, too much made it seem gimmicky. Finding the right balance celebrated achievements while emphasizing environmental impact.

02

Clarity in Communication and User Experiences

User testing revealed confusion about the app's purpose and how users could earn points and rewards. To address this, clear explanations through improved onboarding and in-app messaging are essential for better user understanding and engagement.

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Last updated October 2024